So happy new year, one of the things ive seen pop up around new year is Dungeon 23 the idea of making a mega dungeon over the course of a year, coincidently i also need to build a mega dungeon for my AD&D game so i might as well join in (though i might need the first 2 floors finished alot sooner than other people doing this challenge) i quite enjoy the art of dungeon building and its really something i need to ease myself back into again.
I think its worth talking about a few dungeons or mega dungeons from fiction to give a little inspiration to people making their own, as they are good examples of how to describe these environments as well as establishing what sort of tropes dungeons tend to follow, for me the biggest examples come from Swords and Sorcery fiction (where tomb robbing is a frequent past time).
Firstly Conan being a barbarian and often a thief has many great examples of such dungeons, on of the first comes from the second Conan story published "The Scarlet Citadel" this is a fortified palace fortress built into a mountain side but the interesting part is within its dungeons, these are the domain of the citadels sorcerer who traps prisoners and his inhuman creations in the lightless tunnels of the dungeon, Conan encounters many strange creatures here like a giant snake a half frog creature with the voice of a woman and a strength sapping vine, the only entrance is also impossible to open from the inside a serious problem for Conan. Next we have the story "Slithering Shadows" in which Conan stumbles apon a large palace that turns out to be a entirely self contained city full people in a drug induced slumber, each building within connects to other buildings through a series of secret doors and corridors, within the depth of these tunnels lies the slumbering god of the city that occasionally awakens to eat the inhabitants of the city, this sort of city will come up again a few more times later as well.
I think i should mention "Rouges in the House" as one of my favourite Conan stories, its by no means a mega dungeon but has some fantastic trap ideas, in the story Conan, the man who hired him to assassinate a high priest and the high priest he was hired to kill are all trapped in the priests house trying to out smart the priests ape man servant that's gone insane and started killing indiscriminately, it features contraptions like a tube of mirrors that project an image from the room at the top of a set of stairs to the bottom of the stairs (to allow remote viewing) a portcullis that automatically closes behind someone and sets of an alarm, a corridor where thick glass blocks each end and poisonous powder is dropped from above.
"People of the black circle" features the assault of a sorcerers fortress while his apprentices and magical servants attempt to use all their magic tricks to defend it, one of the most striking parts of this is a sea of poison gas with a thread running through it, by staying on the thread you are magically protected from the gas (this just screams trick or trap room), "Jewels of Gwahlur" is the next story to feature a prominent dungeon, in the form of a ruined city with a tunnels network bellow, there's also a funny part where a slave skilled in acting pretends to be the undying saint of the city (which could be a great interaction as part of a rival faction of thieves for a dungeon) its also notable because the creatures that conan faces in this story are magical servants that keep certain parts of the city maintained and guarded replacing the robes of the real saint when they degrade etc which is a great idea for a mega dungeon especially one ruled by a mage or powerful creature.
for the last two Conan stories there's a brief part in "Hour of the Dragon" where Conan enters the pyramid of Set a massive pyramid with a maze of corridors and chambers containing unknown horrors of the night, pyramids and other grand tombs are great inspirations for dungeons as they usually contain some form of anti tomb robber traps (as well as mummies in D&D having mummy rot which is pretty nasty) And lastly for the Conan stories we have "Red Nails" a perfect example of a mega dungeon, it is another self contained city like in slithering shadows that is split into multiple levels with a massive crypt beneath it containing all manner of magic items buried with the city's former sorcerous residence. dwelling within this city is two tribes of humans that have waged never ending war for 50 years Conan of course joins forces with one of the tribes to help them with their war, this is a great example of the much talked about faction play which mega dungeons due to their size are very well suited for (as you can fit many many different factions within)
moving on from Conan now we move to the "Farfrd and the Grey mouser" series which has a few fantastic examples of dungeons though most are quite brief so ill skip them, one example that pops up in a few stories is the cave of Ningauble of the seven eyes the patron sorcerer of Farfrd, this magical cave is infinite and connects to other planes of existence, Ningauble is a keen collector of artefacts and rumours so there must be something of value within these caves. The next location of significance is in the story "Adept's Gambit" in which Farfrd and the Grey Mouser travel from their world to earth during the raign of Alexander the Great, they are cursed by a sorcerer and end up foiling him and go to his masters castle which is know as "the castle called mist" this is a colossal castle that both externally and internally is shrouded by a cloud of thick mist, many strange items are held within from a shaven bear cub (why is this here? probably for a ritual or something) to smoking scrolls cooled by the mist that erupt into flames once the mist is dispersed. Next is yet another self contained city whcih is PERFECT mega dungeon fodder much in the same way as Red Nails was with "The Lords Of Quarmall". In this story Farfrd and Mouser are unknowingly hired as champions by the two warring hairs of the city of Quarmall, the city is mostly subterranean split into a surface keep ruled by the king of Quarmall, the upper levels controlled by one of the hairs, a ever shifting no-mans land and lower levels controlled by the other hair(there is also mentions of even lower and ancient levels that contain the remnants of the elder ones) the city has many interesting features such as mushroom farms, large crypts and even giant fans to suck air into the lower levels of the city, its a fantastic story that i highly recommend one of my favourite.
Lastly for Farfrd and the Grey Mouser i think it would be good to briefly mention Lankmar bellow, a city of sentient rats beneath the city of lankmar, one interesting concept in mega dungeon design is the idea of sub levels, these are area between or to the side of a mega dungeon that may be hidden or difficult to enter and can have additional challenges and treasure to the main dungeon, D&D has a few spells and potions that allow you to reduce your size so why not make some sort of sub level that's only accessible via shrink spell or potion? there's really unlimited possibilities for sub levels and they can be a fun change of pace to break up the standard dungeon crawling of mega dungeon, think of them as bonus/hidden levels from video games.
lastly for this post, its hard to discuss inspiration in D&D without talking about "the Dying Earth" this is a world full of mega structures, few feature prominently in the stories but non the less a great source of inspiration, to summarises briefly a few fantastic dungeon ideas from this series you have a colossal museum built to contain the entire history of man (in a world set thousands of years after that of today, that's alot of histoy....) a tomb city sealed with thousands of hand picked humans of exemplarily ability kept in stasis (that are being eaten one at a time by a tribe of cannibals) gigantic tombs that contain millions of perfectly preserved corpses, and ones that are being used as a source of stone by a local village and a city controlled by a sorcerers brain in a jar. Dying earth is a fantastic read i highly recommend it, one of the most imaginative fantasy worlds out there and beautifully written.
That's all for now will try to get more dungeon stuff up in the future if people want it and illl probably make a write up of the first few sessions of my AD&D game in the near future, i don't think i have any new years resolutions this year, mainly its just "carry on from last year" but there's some projects im interested in doing (including trying to play more wargames, idk how much people who read this are interested in that but i might make some blog posts to do with that in the future) also been trying to read more scifi currently on Larry Niven's "Ringworld"