Monday, February 13, 2023

My Necromunda Projects

Been a little quite at the moment, ive taken a quick break from ttrpgs as I go through changing jobs and getting used to a different schedule. one thing ive been working on a few months however is getting some stuff together for the scifi skirmish game necromunda. And let me tell you as someone who's been in the wargaming hobby for the majority of my life (almost 2 decades and I'm not even 25 as of writing) feels like the perfect game.

Necromunda provides a fast paced and exiting game with boatloads of customization options and different tactics and playstyles, and most importantly this means an excuse to convert like hell, converting has always been my favourite part of the wargaming hobby and is an activity I find immensely rewarding, this blog post will mainly be a gallery of some of my favourite converted models ive made in the past few months as well as a bit of a chin wag about necromunda and wargaming in general.

So first on the block is the nice and easy flagellant converts, the empire flagellants set is one of my all time favourite sets, and that's with the fact that i never collected an empire army, i originally brought a box of flagellants back in 6th edition 40k when for a signal edition the Penal legion made a come back for imperial guard (dead again in 7th rip) and since just having a few units of veteran guard is kind of boring (I didn't have enough pocket money to afford a full platoon back then) i used some spare las gun arms from the old guard set and slapped them on some flagellant bodies, the effect while simple worked wonders. in the current day I'm able to combine flagellant bodies with another fantastic set that's come out more recently, the necromunda hive scum set

I cant say enough about the hive scum set honestly, though seemingly limited to just 4 models the amount of head and arm variety allows for a wide wide range of combinations and the arms fit well with alot of diffrent sets like the gene stealer sets or many of the house gang sets,

Necromunda has a lot of narrative room to play around with, it encourages you to make unique characters to represent your gangs leaders or bounty hunters and this uniqueness gives a blank check to the creative energies of the player, 
Converting is in many ways somewhat necessary for necromunda, not all options are available in official sets so if you want a specific weapon load out represented on your models you'll need to grab your hobby knife and glue,


Other gangs might require converting more heavily than others, you could easily play with the house gangs using the standard sets and upgrade sprues but if you want to play something like the Ogryn slave gang your either buying 3 copies of a massively underwhelming set or your converting (small lose it is probably one of the most restrictive gangs with a single range option that sucks...)


One Thing im trying to work on is learning to sculpt models from putty, been serval months since i started learning and i think ive come a long way, sculpting is very slow paced compared to cut and stick converting so trying to stay motivated enough to finish a model when it kind of looks like a blob is a bit hard, though its extremely satisfying seeing the image in your minds eye stare back at you as a solid object. 

A squat ive been working on

Ill try to share more stuff on the blog in the future, i think there's a lot of cross over between ttrpgs and wargames (especially when looking at early iterations of both) so i think it would be pointless to limit the scope of hobbies i write about (this is already a self indulgent blog for organizing my thoughts after all no quality here) I have also got plans for starting up a few necromunda games so i might throw up some battle reports after some games.

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