Dungeon Generators are a useful tool for jogging your imagination, I sometimes find it useful just to have a random room size or just to have a random room type to work with. The key to using Dungeon generators is to modify the results towards something a bit more coherent, a lot of corridors created by generators will be too long and twisting so these are defiantly something to be aware of when building dungeons. So here are some generators I have used in the past, I generally consider them to all provide the most basic part of any dungeon generator which is the room and corridor generation.
1.5e DMG's Appendix A:Random Dungeons, This is a decent one to start with, its suited for small to medium dungeons(which i consider about 10 rooms) one thing I would caution that in the stocking section of this generator you have a 50% chance to have a monster in that room, Personally I prefer to have a 1/3 chance of monsters. This generator has some decent dungeon dressing tables though the tricks table could do with being a bit larger.
2. Table Fables 2 By Madeline Hale, This is probably the most economical option on this list and probably the simplest, for what it is I like it a lot, again this is a good option for small to medium dungeons. Its a very useful tool for just getting some room sizes and I enjoy the Notabilities & Peculiarities table (my favourite option is when the dungeon is in a farmers field and so is infested with sheep)
3.OldSkull Dungeon Generator by Kent David Kelly, This is what I've currently been fiddling around with, an expansive series of tables though it does sometimes refer back to other books in the Classic dungeon design guide series so may not be a complete product on its own, The complexity of these tables can get a bit unwieldy at time.
4.Tome of Adventure Design By Frog God Games, This is a great book for all kinds of random tables and the dungeon creation table is no difference. instead of rolling corridors for this generator you roll for layout of a Dungeon Area, number of rooms in a section and then the room sizes, the exact way things are laid out is up to you .You are guaranteed to have a Special room in every Dungeon Area, these are much larger and often unusually shaped room, in terms of size this generator works better for larger dungeons though it really depends how many Dungeon areas you string together.
I might try putting together my own dungeon tables in a later blog post I think it would be a good exercise, let me know what you think of dungeon generators or if there's any you would recommend.
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