Tuesday, September 13, 2022

Oblivium conversion part 4

Right today we are going to do the koraara, a race of cat men who are also sailors, judging by the art in Oblivium they are more human than cat like but have some cat features (eyes, ears tails and claws) so of course they have dark vision due their claws and their culture of sailing they are good climbers  (easy enough as a bonus to climb sheer surfaces) a reroll ability, proficiency in perception (bonus to listen checks i think) have a claw attack d4 + str(keep as is) a nine lives ability to avoid dying (might be interesting to try keeping) and of course some stuff with sailoring and fishing (s&w has some ship rules it might be interesting to give something related to them)

So classes would probably be thief(unlimited) and fighter (max level 6?) There is some mention of assasins so giving them the ability to go to level 8 in assassin might be interesting, and Maby monk?(maby not monk is a silly class) they would be able to multiclass into fighter thief or fighter assassin, 

The thief abilities will be +15% to climb, +1 to listen checks, +10 to move silently and delicate tasks, 

Claw attack would be d4 dmg + str if fighter, they get dark vision, for the lucky ability it, might be interesting giving them a +4 vs instant death effects, since they seem to get fairly little otherwise, 

in terms of sailoring, S&W has some rules for ship combat that would be interesting to reference and since these are mostly d100 rolls we could treat them much like thief skills in that the koraara get a percentage bonus to attempting these actions, so when sailing a vessel they have a +10% to patching a vessel and +10% to grappling another vessel, 

I think this should do for now, ive lagged behind with this conversion a bit and need to catch up some pace, next will be the reptilians and then some monster stat blocks.

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