Saturday, July 30, 2022

Helping a Friend convert a setting.

So Ive recently agreed to help a friend convert their 3rd party Gonzo 5e D&D setting to Swords and Wizardry, which might be a bit of an undertaking given the 11 playable race options (mutants are my favourite i briefly played a mutant that dissolved in water during a one-shot, we started in a swamp...) dozens of monster stat blocks (probably not too hard but might be time consuming) and a bunch of weird magic items, but I have a fair amount of free time at the moment that's unsuited to running or playing games.

Oblivium as i said earlier is a Gonzo science fantasy setting set on a chaotic demi plane with a multitude of weird factions, currently available for 5e D&D from drive thru rpg: Oblivium - Avenesse | DriveThruRPG.com, it recently got a rather favourable review from possibly one of the most critical reviewers in the OSR [Review] Oblivium (5e); Sons of Satanis – Age of Dusk (wordpress.com). So this setting has quite a bit to offer and i can attest from personal experience its a lot of fun to explore.

First thing to work through will of course be character race options which work somewhat differently in S&W than 5e D&D for an idea of what's on offer the race list is as follows.
  1. Apeling; self explanatory
  2. Chaedran; humanoid weasels that giant insects as cattle and work animals
  3. Chimera; mix between several humanoid races
  4. Fallen ember; living humanoid leftovers of dead gods 
  5. hollow; artificial people without souls
  6. Ilmite; red skinned hairy humans that lay eggs? 
  7. KoraaRa; catlike humanoids that are all heavily androgynous and skilled sailors
  8. Middenian; Europeans from the Victorian age
  9. Mutoid; mutants that live in a big desert self explanatory main trait is their mutations 
  10. Reptilians; pretty typical pulp reptilians lots of Howard and Lovecraft inspiration here
  11. Vethari; plant people with wooden bones
Im properly going to break up this list and do one or two races per post to keep things fairly slow but steady, after the races equipment will be the next thing since several of the races have access to different equipment than your standard fantasy hero, then on to the monsters and magic items that will take a fair amount of time but shouldn't be too heavy on mechanics (usually to convert 5e to OSR you simply make a monster 1 HD per CR with some fiddling per special abilitys, S&W is particularly good with explaining its power level system)

Expect future posts soon (Hopefully) 

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